top of page
reunisetztersong

DXGI Factory 2 Download: What You Need to Know About Stereoscopic 3D



DXGI Factory 2: What Is It and How to Download It




If you are a Windows developer or gamer, you might have heard of DXGI, which stands for DirectX Graphics Infrastructure. DXGI is a set of interfaces and functions that enable applications to communicate with graphics hardware and manage resources. DXGI also provides features such as swap chains, adapters, outputs, modes, and surfaces.


In this article, we will introduce you to DXGI Factory 2, which is a newer version of DXGI Factory that you can use to create other DXGI objects. DXGI Factory 2 has more features and capabilities than its predecessor, such as improved performance, compatibility, and debugging. We will also show you how to create, use, and download DXGI Factory 2 for your Windows applications.




dxgi factory 2 download



How to Create a DXGI Factory 2 Object




To create a DXGI Factory 2 object, you need to use the CreateDXGIFactory2 function. This function accepts a flag indicating whether DXGIDebug.dll is loaded, which is useful for debugging purposes. The function also takes a globally unique identifier (GUID) of the IDXGIFactory2 interface and returns a pointer to an IDXGIFactory2 object.


The syntax and parameters of the CreateDXGIFactory2 function are as follows:


HRESULT CreateDXGIFactory2( UINT Flags, REFIID riid, [out] void ppFactory );


The Flags parameter can be either zero or DXGI_CREATE_FACTORY_DEBUG, which requests DXGIDebug.dll to be loaded if it is present on the system. The riid parameter is the GUID of the IDXGIFactory2 interface, which is 770AAE78-F26F-4DBA-A829-253C83D1B387. The ppFactory parameter is the address of a pointer to an IDXGIFactory2 object.


How to use CreateDXGIFactory2 function to load DXGIDebug.dll


dxgi.dll missing or corrupted error fix


IDXGIFactory2 interface and swap chain creation


dxgi factory 2 download for Windows 10


DirectX Graphics Infrastructure (DXGI) overview


dxgi factory 2 download for Win32 apps


dxgi factory 2 download for UWP apps


dxgi factory 2 download for DirectX 12


dxgi factory 2 download for DirectX 11


dxgi factory 2 download for DirectX 10


dxgi factory 2 download for Windows 8.1


dxgi factory 2 download for Windows Server 2012 R2


dxgi factory 2 download for Windows 7


dxgi factory 2 download for Windows Vista


dxgi factory 2 download for Windows XP


dxgi factory 2 download for games


dxgi factory 2 download for graphics cards


dxgi factory 2 download for monitors


dxgi factory 2 download for stereoscopic 3D


dxgi factory 2 download for HDR support


dxgi factory 2 download for multi-monitor setup


dxgi factory 2 download for fullscreen mode


dxgi factory 2 download for windowed mode


dxgi factory 2 download for borderless mode


dxgi factory 2 download for VSync option


dxgi factory 2 download for frame rate control


dxgi factory 2 download for resolution scaling


dxgi factory 2 download for anti-aliasing mode


dxgi factory 2 download for anisotropic filtering mode


dxgi factory 2 download for gamma correction mode


dxgi factory 2 download for color space conversion mode


dxgi factory 2 download for rotation mode


dxgi factory 2 download for display orientation mode


dxgi factory 2 download for desktop duplication mode


dxgi factory 2 download for overlay support mode


dxgi factory 2 download for shared resources mode


dxgi factory 2 download for adapter enumeration mode


dxgi factory 2 download for output enumeration mode


dxgi factory 2 download for output duplication mode


dxgi factory 2 download for output protection mode


dxgi factory 2 download for output statistics mode


dxgi factory 2 download for output description mode


dxgi factory 2 download for device creation mode


dxgi factory 2 download for device removal mode


dxgi factory 2 download for device reset mode


dxgi factory 2 download for device debug mode


dxgi factory 2 download tutorial and examples


dxgi factory 2 download documentation and reference


dxgi factory 2 download troubleshooting and tips


An example code snippet of how to use the CreateDXGIFactory2 function is as follows:


IDXGIFactory2* factory; HRESULT hr = CreateDXGIFactory2(0, IID_IDXGIFactory2, (void)&factory); if (SUCCEEDED(hr)) // Use the factory object here...


The CreateDXGIFactory2 function returns S_OK if successful; an error code otherwise. For a list of error codes, see . Some of the possible errors are:


  • DXGI_ERROR_INVALID_CALL: The application has already created a factory.



  • DXGI_ERROR_NOT_FOUND: The requested interface is not supported.



  • E_OUTOFMEMORY: The system ran out of memory.



  • E_INVALIDARG: One or more arguments are invalid.



If an error occurs, you should release the factory object and handle the error accordingly.


How to Use a DXGI Factory 2 Object




Once you have created a DXGI Factory 2 object, you can use it to access the methods and properties of the IDXGIFactory2 interface. This interface inherits from the IDXGIFactory1 interface and provides additional features and capabilities for DXGI Factory 2.


The methods and properties of the IDXGIFactory2 interface are as follows:


Method/Property


Description


CreateSwapChainForHwnd


Creates a swap chain that is associated with an HWND handle.


CreateSwapChainForCoreWindow


Creates a swap chain that is associated with a CoreWindow object.


CreateSwapChainForComposition


Creates a swap chain that can be used for composition with other DirectComposition surfaces.


GetSharedResourceAdapterLuid


Gets the locally unique identifier (LUID) of the adapter that owns a shared resource.


RegisterStereoStatusWindow


Registers an application window to receive notifications of changes in stereo status.


RegisterStereoStatusEvent


Registers an event object to receive notifications of changes in stereo status.


UnregisterStereoStatus


Cancels the registration of an application window or event object for stereo status notifications.


RegisterOcclusionStatusWindow


Registers an application window to receive notifications of changes in occlusion status.


RegisterOcclusionStatusEvent


Registers an event object to receive notifications of changes in occlusion status.


UnregisterOcclusionStatus


Cancels the registration of an application window or event object for occlusion status notifications.



<


[assistant](#message) IsWindowedStereoEnabled


Indicates whether the system supports stereo display mode.


CreateSwapChainForDComposition


Creates a swap chain that can be used for composition with other DirectComposition surfaces.


IsCurrent


Indicates whether the DXGI Factory 2 object was created with the current version of the operating system.


IsWindowed


Indicates whether the swap chain is in windowed mode.


GetWindowAssociation


Gets the window handle associated with the DXGI Factory 2 object.


MakeWindowAssociation


Sets the window handle associated with the DXGI Factory 2 object.


EnumAdapters1


Enumerates the adapters (video cards) available to the DXGI Factory 2 object.


EnumAdapters2


Enumerates the adapters (video cards) available to the DXGI Factory 2 object, including those that are not active.




An example code snippet of how to use the IDXGIFactory2 interface is as follows:


// Create a DXGI Factory 2 object IDXGIFactory2* factory; HRESULT hr = CreateDXGIFactory2(0, IID_IDXGIFactory2, (void)&factory); if (SUCCEEDED(hr)) // Create a swap chain for an HWND handle IDXGISwapChain1* swapChain; DXGI_SWAP_CHAIN_DESC1 desc = ; // Set the swap chain parameters here... hr = factory->CreateSwapChainForHwnd(device, hwnd, &desc, nullptr, nullptr, &swapChain); if (SUCCEEDED(hr)) // Use the swap chain here... // Enumerate the adapters available to the factory IDXGIAdapter1* adapter; UINT i = 0; while (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND) // Use the adapter here... i++;


How to Download DXGI Factory 2




If you want to use DXGI Factory 2 for your Windows applications, you need to make sure that you have the following requirements and compatibility:



  • You need to have Windows 8 or later installed on your system.



  • You need to have Visual Studio 2012 or later installed on your system.



  • You need to have DirectX SDK or Windows SDK installed on your system.



  • You need to have a graphics card that supports DirectX 11 or later.



  • You need to target your application for Windows Store or Windows Desktop platforms.




The easiest way to download DXGI Factory 2 is to follow the official Microsoft documentation and download page for DXGI Factory 2. You can find it . This page will provide you with detailed instructions and links to download and install DXGI Factory 2 on your system.


Some alternative sources and methods for downloading DXGI Factory 2 are:



  • You can use a specialized tool such as , which can help you install, uninstall, backup, restore, and update DirectX components on your system. This tool can also help you download and install DXGI Factory 2 automatically.



  • You can copy the dxgi.dll file from another folder on your system that already has DXGI Factory 2 installed. For example, you can copy it from C:\Windows\System32 or C:\Windows\SysWOW64. You can then paste it into your application's folder or another location where it can be accessed by your application.



  • You can download the dxgi.dll file from a trusted online source such as , which provides free and safe downloads of various DLL files. You can then place it into your application's folder or another location where it can be accessed by your application.




Conclusion




In this article, we have introduced you to DXGI Factory 2, which is a newer version of DXGI Factory that you can use to create other DXGI objects. We have also shown you how to create, use, and download DXGI Factory 2 for your Windows applications. We hope that this article has helped you understand and appreciate DXGI Factory 2 better. We encourage you to try out DXGI Factory 2 and see how it can improve your Windows applications' performance, compatibility, and debugging. If you have any questions or feedback, please feel free to share them with us in the comments section below.


FAQs




Here are some of the frequently asked questions about DXGI Factory 2:



  • What is the difference between DXGI Factory 1 and DXGI Factory 2?



DXGI Factory 1 is the original version of DXGI Factory that was introduced in Windows Vista. DXGI Factory 2 is a newer version of DXGI Factory that was introduced in Windows 8. DXGI Factory 2 has more features and capabilities than DXGI Factory 1, such as improved performance, compatibility, and debugging.


  • What are the benefits of using DXGI Factory 2?



Some of the benefits of using DXGI Factory 2 are:


  • It allows you to create swap chains that are associated with different types of windows, such as HWND, CoreWindow, or DirectComposition.



  • It allows you to enumerate adapters that are not active, which can be useful for detecting hardware changes or testing purposes.



  • It allows you to register windows or events to receive notifications of changes in stereo or occlusion status, which can be useful for optimizing your application's rendering or user experience.



  • It allows you to check whether the system supports stereo display mode or whether the swap chain is in windowed mode.



  • It allows you to debug your application more easily by loading DXGIDebug.dll and providing error codes.



  • How can I update my existing application to use DXGI Factory 2?



To update your existing application to use DXGI Factory 2, you need to do the following steps:


  • Make sure that your system meets the requirements and compatibility of DXGI Factory 2.



  • Download and install DXGI Factory 2 from the official Microsoft documentation and download page or from an alternative source.



  • Replace the CreateDXGIFactory function with the CreateDXGIFactory2 function in your code.



  • Replace the IDXGIFactory interface with the IDXGIFactory2 interface in your code.



  • Use the methods and properties of the IDXGIFactory2 interface as needed in your code.



  • What are some of the common errors or issues that I might encounter when using DXGI Factory 2?



Some of the common errors or issues that you might encounter when using DXGI Factory 2 are:


  • You might get an error code such as DXGI_ERROR_INVALID_CALL, DXGI_ERROR_NOT_FOUND, E_OUTOFMEMORY, or E_INVALIDARG. These errors indicate that there is something wrong with your function call, interface request, memory allocation, or argument validation. You should check your code for any mistakes or typos and handle the error accordingly.



  • You might get a performance degradation or a compatibility issue when using DXGI Factory 2 with older versions of DirectX or Windows. This might happen because DXGI Factory 2 is designed for newer versions of DirectX and Windows and might not work well with older versions. You should update your DirectX and Windows versions to the latest ones or use DXGI Factory 1 instead.



  • You might get a security warning or a virus alert when downloading DXGI Factory 2 from an alternative source. This might happen because some alternative sources might not be trustworthy or might contain malicious files. You should only download DXGI Factory 2 from a trusted source or use the official Microsoft documentation and download page.



  • Where can I find more information or resources about DXGI Factory 2?



If you want to learn more about DXGI Factory 2, you can check out the following links:



  • : The official Microsoft documentation for the CreateDXGIFactory2 function.



  • : The official Microsoft documentation for the IDXGIFactory2 interface.



  • : The official Microsoft guide for best practices when using DirectX Graphics Infrastructure (DXGI).



  • : The official Microsoft overview of DirectX Graphics Infrastructure (DXGI).



  • : A tutorial on how to use DXGI Factory 2 for creating swap chains and enumerating adapters.



  • : A sample code that demonstrates how to use DXGI Factory 2 for creating swap chains and enumerating adapters.



44f88ac181


1 view0 comments

Recent Posts

See All

Comments


bottom of page